
The result is that the remastered experience feels consistently smooth and highly responsive. Out of 21,421 sampled frames, a mere 13 are dropped on PlayStation 4 - just 0.06 per cent, compared with 5,947 on PS3, a somewhat more noticeable 27.8 per cent. On top of that, the delivery of frames alternating between 16-33ms intervals has a knock on effect in terms of gameplay - button presses lack consistency in terms of response. While we do indeed encounter regular moments where gameplay and visual fluidity appear smoother than the standard locked 30fps, judder is commonplace.
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For the most part, frame-rates on the PS3 hover between 35-45fps during combat and QTE action scenes, with metrics approaching the lower end of that scale when the engine is under load. To put things in perspective let's take a look at a performance across several locations in the game combining a mixture of combat traversal and real-time cut-scenes.
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This the sort of result the remastering process should engender: with this release, there's the sense that the full potential of Sony Santa Monica's original design is finally being realised. As such, gameplay is transformed over the PS3 release, feeling much more refined and significantly more responsive. And when dropped frames do manifest, interruptions to the gameplay experience remain almost non-existent, to the point where they are likely to go by completely unnoticed while your attention is focused on brutally dispatching the hordes of mythological creatures unleashed by Zeus and his cohorts.

Impressively, this level of performance continues throughout the rest of game, with frame-rates rarely seeing any impact at all. The impact to gameplay was non-existent, and as result we were looking at the most consistent 1080p60 remaster since 4A Games' superb Metro Redux collection. Our initial look at the opening 20-30 minutes of the game last week (and embedded at the foot of this article) revealed a near locked 60fps throughout the entire sequence, with only a single two frame drop manifesting at the beginning of one battle. The breathtaking opening scene alone, set upon the giant Titan Gaia, still impresses with its sense of scale and cinematic direction. Often compared to Uncharted 2 as a technical showcase, God of War 3 remains a benchmark visual achievement for PlayStation 3, offering up levels of detail and graphical polish that firmly established the console's technological prowess back in 2010. From a visual perspective, nothing can quite top the experience found when locking resolution and frame-rate to the specs of your display, but even better than that, God of War 3 emphasises how gameplay can be improved via the remastering process too.

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God of War 3 Remastered stands apart from the crowd by delivering a full 1080p presentation in combination with performance that is to all intents and purposes locked at 60fps. The deluge of HD remasters shows no sign of abating - fatigue is starting to kick in, but the allure of prettier, smoother, enhanced versions of genuine classics remains a pretty enticing proposition.
